Fill in the blanks: To hide objects from the camera while still showing in scene view, you disable a layer in the ________ property of the camera and set the ________ you want hidden to that layer.

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Multiple Choice

Fill in the blanks: To hide objects from the camera while still showing in scene view, you disable a layer in the ________ property of the camera and set the ________ you want hidden to that layer.

Explanation:
The camera uses a culling mask to decide which layers to render. By turning off a specific layer in the camera’s culling mask, anything on that layer won’t be drawn by the camera, effectively hiding those objects in the Game view. Place the objects you want hidden on that layer so they’re affected by this mask. They’ll still exist in the scene and can be seen in Scene view, which is not constrained by the camera’s culling mask. This technique lets you keep objects in the scene for editing or lighting, while keeping them invisible to the camera during gameplay.

The camera uses a culling mask to decide which layers to render. By turning off a specific layer in the camera’s culling mask, anything on that layer won’t be drawn by the camera, effectively hiding those objects in the Game view. Place the objects you want hidden on that layer so they’re affected by this mask. They’ll still exist in the scene and can be seen in Scene view, which is not constrained by the camera’s culling mask. This technique lets you keep objects in the scene for editing or lighting, while keeping them invisible to the camera during gameplay.

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