True or False: To animate using a sprite sheet, it must be set to 'Multiple'.

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Multiple Choice

True or False: To animate using a sprite sheet, it must be set to 'Multiple'.

Explanation:
When you want to animate with a sprite sheet in Unity, you need to treat the sheet as containing multiple individual sprites, not a single image. Setting the texture’s Sprite Mode to Multiple tells Unity to split the sheet into separate Sprites so you can use each frame as a step in an animation. Without this, Unity sees only one sprite and there’s no way to define successive frames to play in a timeline. That’s why the statement is true: you must set the sprite to Multiple to enable slicing and create a frame sequence for animation. It isn’t about a particular pipeline or the 2D Animation package—the basic workflow requires Multiple so the Sprite Editor can generate the individual frames, which you then order into an Animation Clip.

When you want to animate with a sprite sheet in Unity, you need to treat the sheet as containing multiple individual sprites, not a single image. Setting the texture’s Sprite Mode to Multiple tells Unity to split the sheet into separate Sprites so you can use each frame as a step in an animation. Without this, Unity sees only one sprite and there’s no way to define successive frames to play in a timeline.

That’s why the statement is true: you must set the sprite to Multiple to enable slicing and create a frame sequence for animation. It isn’t about a particular pipeline or the 2D Animation package—the basic workflow requires Multiple so the Sprite Editor can generate the individual frames, which you then order into an Animation Clip.

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