What happens when you check the 'Import Animation' option during FBX import?

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Multiple Choice

What happens when you check the 'Import Animation' option during FBX import?

Explanation:
Enabling Import Animations tells Unity to extract any animation data stored in the FBX file and turn it into AnimationClip assets you can attach to an Animator. This makes the motion data usable in your project, including support for multiple clips and options like root motion and sampling defined in the import settings. If this is left unchecked, Unity will import the mesh and textures, but no AnimationClips are created, so there’s nothing to drive movement. This setting is specifically about bringing in animation data; it doesn’t change the geometry or textures themselves.

Enabling Import Animations tells Unity to extract any animation data stored in the FBX file and turn it into AnimationClip assets you can attach to an Animator. This makes the motion data usable in your project, including support for multiple clips and options like root motion and sampling defined in the import settings. If this is left unchecked, Unity will import the mesh and textures, but no AnimationClips are created, so there’s nothing to drive movement. This setting is specifically about bringing in animation data; it doesn’t change the geometry or textures themselves.

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