What must you do in Unity to ensure lightmaps include a specific object?

Study for the Unity Certified User Artist Test. Prepare using flashcards and multiple choice questions, including hints and explanations. Get ready to excel in your certification exam!

Multiple Choice

What must you do in Unity to ensure lightmaps include a specific object?

Explanation:
Lightmaps bake lighting into textures for geometry that is marked as Static, so to include a specific object you must flag it as Static (enable Lightmap Static) in the Inspector. This tells Unity’s lightmapper that the object won’t move and should contribute to the baked lighting. Without this, the object is treated as dynamic and won’t be included in the precomputed lightmaps. The other options don’t control which geometry gets baked: volumes, cameras, and scripts don’t determine inclusion in lightmaps.

Lightmaps bake lighting into textures for geometry that is marked as Static, so to include a specific object you must flag it as Static (enable Lightmap Static) in the Inspector. This tells Unity’s lightmapper that the object won’t move and should contribute to the baked lighting. Without this, the object is treated as dynamic and won’t be included in the precomputed lightmaps. The other options don’t control which geometry gets baked: volumes, cameras, and scripts don’t determine inclusion in lightmaps.

Subscribe

Get the latest from Passetra

You can unsubscribe at any time. Read our privacy policy