What object is stored as a 'template' of a GameObject that can be reused multiple times, and changes saved to all instances?

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Multiple Choice

What object is stored as a 'template' of a GameObject that can be reused multiple times, and changes saved to all instances?

Explanation:
Prefab is the blueprint for a GameObject. It stores a complete object (and its children) as a reusable asset you can instantiate many times across scenes. When you update the prefab asset itself, those changes propagate to all linked instances, keeping every copy in sync with the template. Individual instances can still have local overrides, but the base behavior and structure come from the prefab and can be applied across all copies. For context: a material affects only appearance on a renderer, a scene is a container for objects, and a GameObject is the actual object in the scene (not a reusable blueprint by itself).

Prefab is the blueprint for a GameObject. It stores a complete object (and its children) as a reusable asset you can instantiate many times across scenes. When you update the prefab asset itself, those changes propagate to all linked instances, keeping every copy in sync with the template. Individual instances can still have local overrides, but the base behavior and structure come from the prefab and can be applied across all copies.

For context: a material affects only appearance on a renderer, a scene is a container for objects, and a GameObject is the actual object in the scene (not a reusable blueprint by itself).

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