When you set a sprite to Auto Slice, the resulting cuts are always perfectly centered squares.

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Multiple Choice

When you set a sprite to Auto Slice, the resulting cuts are always perfectly centered squares.

Explanation:
Auto slicing analyzes the texture to determine boundaries and doesn’t force a fixed square shape. In Automatic mode Unity looks for opaque areas and cuts around them with rectangles that snugly fit the content, which can produce rectangles of varying widths and heights—not necessarily centered or square. Only if your artwork happens to align perfectly to a square grid would you get centered squares, but that’s not guaranteed. If you specifically want uniform squares, use Grid slicing with equal cell width and height or adjust the slices manually.

Auto slicing analyzes the texture to determine boundaries and doesn’t force a fixed square shape. In Automatic mode Unity looks for opaque areas and cuts around them with rectangles that snugly fit the content, which can produce rectangles of varying widths and heights—not necessarily centered or square. Only if your artwork happens to align perfectly to a square grid would you get centered squares, but that’s not guaranteed. If you specifically want uniform squares, use Grid slicing with equal cell width and height or adjust the slices manually.

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