Which camera setting is used to switch the view to orthographic projection?

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Multiple Choice

Which camera setting is used to switch the view to orthographic projection?

Explanation:
Switching to orthographic projection is controlled by the camera's Projection setting. This option determines how the 3D scene is mapped onto the 2D view. Choosing Orthographic makes objects retain the same size regardless of distance, removing perspective distortion, which is useful for 2D games or technical views. In Unity, you set Projection to Orthographic to enable this view. Field of View affects how wide the scene looks in perspective mode and isn’t used for orthographic projection. Clipping Planes control which distances are rendered (near and far), affecting visibility but not the projection type. Rendering Mode deals with how the camera renders in the pipeline and also doesn’t switch the projection type.

Switching to orthographic projection is controlled by the camera's Projection setting. This option determines how the 3D scene is mapped onto the 2D view. Choosing Orthographic makes objects retain the same size regardless of distance, removing perspective distortion, which is useful for 2D games or technical views. In Unity, you set Projection to Orthographic to enable this view.

Field of View affects how wide the scene looks in perspective mode and isn’t used for orthographic projection. Clipping Planes control which distances are rendered (near and far), affecting visibility but not the projection type. Rendering Mode deals with how the camera renders in the pipeline and also doesn’t switch the projection type.

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