Which lighting property describes whether a light is mixed, realtime, or baked?

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Multiple Choice

Which lighting property describes whether a light is mixed, realtime, or baked?

Explanation:
Lighting mode determines how a light’s contribution is calculated: in real time every frame, baked into lightmaps, or a mix of both. The property that controls this behavior is the light’s Mode setting on the Light component. Setting it to Real-time makes the light update continuously; setting it to Baked precomputes the lighting and stores it in lightmaps for static geometry; setting it to Mixed combines both approaches to optimize performance. The other properties describe physical aspects of the light (Spot Angle for the cone width, Range for how far it reaches, Color for its tint) and do not specify how the light is processed over time. So the Mode is the correct choice.

Lighting mode determines how a light’s contribution is calculated: in real time every frame, baked into lightmaps, or a mix of both. The property that controls this behavior is the light’s Mode setting on the Light component. Setting it to Real-time makes the light update continuously; setting it to Baked precomputes the lighting and stores it in lightmaps for static geometry; setting it to Mixed combines both approaches to optimize performance. The other properties describe physical aspects of the light (Spot Angle for the cone width, Range for how far it reaches, Color for its tint) and do not specify how the light is processed over time. So the Mode is the correct choice.

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