Which setting must be configured to enable animation from a sprite sheet?

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Multiple Choice

Which setting must be configured to enable animation from a sprite sheet?

Explanation:
To animate from a sprite sheet, you need Unity to treat the texture as multiple sprites rather than a single one. The setting that makes this possible is Sprite Mode, which should be set to Multiple so you can slice the sheet into individual frames. Once you’ve sliced it, you can build an animation clip from the sequence of frames. If Sprite Mode is left as Single, Unity will only create one sprite from the sheet, making animation between frames impossible. The other options don’t enable breaking a sheet into multiple frames: Texture Type sets the overall category (like Sprite), Filter Mode affects texture sampling quality, and Pixels Per Unit controls scaling, not frame creation.

To animate from a sprite sheet, you need Unity to treat the texture as multiple sprites rather than a single one. The setting that makes this possible is Sprite Mode, which should be set to Multiple so you can slice the sheet into individual frames. Once you’ve sliced it, you can build an animation clip from the sequence of frames. If Sprite Mode is left as Single, Unity will only create one sprite from the sheet, making animation between frames impossible. The other options don’t enable breaking a sheet into multiple frames: Texture Type sets the overall category (like Sprite), Filter Mode affects texture sampling quality, and Pixels Per Unit controls scaling, not frame creation.

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