Which texture map primarily controls the shininess and reflective properties of a material?

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Multiple Choice

Which texture map primarily controls the shininess and reflective properties of a material?

Explanation:
Shininess and reflections come from how much light the surface reflects in a specular way. A specular map stores the strength and color of those reflections at each pixel, telling Unity where the surface should look glossy and how bright the highlights should be. The albedo map only provides the base color of the surface, the normal map changes perceived surface detail to affect shading but not the amount of specular reflection, and the emission map makes parts of the surface glow independently of lighting. So the texture that primarily controls shininess and reflective properties is the specular map.

Shininess and reflections come from how much light the surface reflects in a specular way. A specular map stores the strength and color of those reflections at each pixel, telling Unity where the surface should look glossy and how bright the highlights should be. The albedo map only provides the base color of the surface, the normal map changes perceived surface detail to affect shading but not the amount of specular reflection, and the emission map makes parts of the surface glow independently of lighting. So the texture that primarily controls shininess and reflective properties is the specular map.

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